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Project.002: OOPs and Data Structures using C++ with Eclipse on Linux

Program Overview

This comprehensive course is designed to introduce participants to the world of C++ programming, covering everything from basic syntax and semantics to advanced features like object-oriented programming, templates, and the Standard Template Library (STL). The course will culminate in a capstone project that incorporates C++ programming, Linux, and shell scripting with Bash, providing a holistic understanding of how C++ can be used in real-world applications.
Target Audience
* Programmers and developers transitioning from other programming languages to C++.
* Computer science students seeking to deepen their understanding of object-oriented programming.
* Professionals in fields requiring software development skills in C++.
25 sessions, each lasting 1 hour, delivered over 10 weeks.
Learning Objective
Participants will:
* Gain a solid foundation in C++ syntax and semantics.
* Understand and apply object-oriented programming principles in C++.
* Master the use of the Standard Template Library (STL) for efficient coding.
* Develop practical programming skills through hands-on labs and a comprehensive project.
* Learn to debug and test C++ programs in a Linux environment using Bash scripting.
* Basic programming knowledge in any language (e.g., C, Python, Java).
* Familiarity with Linux and command-line interfaces is beneficial but not required.
These Modules should should alerady be completed...
Course Curriculum
Introduction to C++
Overview of C++: Its history, unique features, and how to set up a development environment.
Understanding the basic syntax and structure of C++ programs.
Deep Dive into Object-Oriented Programming
Introduction to classes, objects, encapsulation, constructors, and destructors.
Detailed exploration of constructors and destructors, including copy constructors and destructor usage.
Advanced Object-Oriented Concepts
In-depth study of inheritance, including multiple and multilevel inheritance.
Polymorphism in C++: Understanding virtual functions and their role in enabling polymorphism.
Operator Overloading and Friend Functions
Techniques for overloading operators to extend the functionality of C++ classes.
Utilizing friend functions and classes to access private and protected members from outside the class.
Templates and Exception Handling
Leveraging function and class templates for generic programming.
Advanced exception handling strategies for robust error management.
The Standard Template Library (STL)
Comprehensive coverage of STL components: containers, iterators, algorithms.
Practical applications of vectors, maps, sets, and understanding iterators.
Managing Strings and Dynamic Objects
The String Class in C++: Methods, operators, and handling strings efficiently.
Dynamic object creation using new and delete operators for memory management.
Namespaces and Their Significance
Understanding namespaces for organizing code and avoiding name conflicts.
Practical examples of using namespaces in large projects.
Vectors and Arrays
Detailed exploration of vectors: Dynamic arrays that can resize themselves.
Comparing vectors to traditional C++ arrays and understanding their advantages.
File Input/Output
Using file streams for reading from and writing to files.
Advanced file operations and error handling techniques.
Debugging and Testing C++ Programs
Effective debugging techniques and tools for C++.
Introduction to unit testing in C++ and writing test cases.
Project Workshops
Initiating the capstone project with an emphasis on object-oriented programming.
Application of advanced C++ features and STL in project development.
Project Development and Completion - Continued development of the C++ project with regular reviews.
Incorporation of dynamic object creation, file I/O, and efficient data handling using STL.
Final project presentations with a focus on learning from code reviews and peer feedback.

Course Delivery

Online: Live interactive sessions with real-time coding and Q&A.
In-person: Classroom sessions focused on hands-on practice and collaborative learning.
Hybrid: Combination of online lectures with in-person or virtual labs for practical application.

Training Methodology

Lectures: Detailed presentations on theoretical concepts and coding techniques.
Hands-On Labs: Practical programming exercises and labs to apply learned concepts.
Reading Assignments: Selection of books, documentation, and articles to supplement learning.
Videos: Access to video tutorials for visual learning of complex topics.


Upon completion, participants will:
* Have a strong understanding of C++ programming principles and best practices.
* Be proficient in object-oriented programming, templates, and STL.
* Possess practical skills in developing, debugging, and testing C++ applications in a Linux environment.
* Have completed a comprehensive project that demonstrates their C++ programming capabilities, incorporating Linux and shell scripting.


On a typical day a computer programmer's tasks might include:
* Correcting errors by making appropriate changes and rechecking the program to ensure that the desired results are produced.
* Conducting trial runs of programs and software applications to ensure that they will produce the desired information and that the instructions are correct.
* Compiling and writing documentation of program development and subsequent revisions, inserting comments in the coded instructions so others can understand the program.
* Writing, updating, and maintaining computer programs or software packages to handle specific jobs such as tracking inventory, storing or retrieving data, or controlling other equipment.
* Consulting with managerial, engineeering, and technical personnel to clarify program intent, identify problems, and suggest changes.

About C++:

In 1999, the ANSI committee released a new version of C called C99. It adopted many features which had already made their way into compilers as extensions, or had been implemented in C++.
C++  was developed by Bjarne Stroustrup at Bell Labs as an extension to C, starting in 1979. C++ was ratified in 1998 by the ISO committee, and again in 2003. A new version of the standard, known as C++11 has been made available recently — updates to the tutorial to cover C++11′s additions will be made in the training.
The underlying design philosophy of C and C++ can be summed up as “trust the programmer” — which is both wonderful, because the compiler will not stand in your way if you try to do something unorthodox that makes sense, but also dangerous, because the compiler will not stand in your way if you try to do something that could produce unexpected results. That is one of the primary reasons why knowing how NOT to code C/C++ is important — because there are quite a few pitfalls that new programmers are likely to fall into if caught unaware.
C++ adds many new features to the C language, and is perhaps best thought of as a superset of C, though this is not strictly true as C99 introduced a few features that do not exist in C++. C++’s claim to fame results primarily from the fact that it is an object-oriented language. As for what an object is and how it differs from traditional programming methods, well, we’ll cover that in the training.
Preparation for Programming in the Real World This Training assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.
Focus on Fundamental Concepts and Techniques We explain fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.
Programming with C++ We introduce to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. This Training presents modern C++ programming techniques from the start, introducing the C++ standard library to simplify programming tasks.
For Beginners -- And Anyone Who Wants to Learn Something New This Training is primarily designed for people who have never programmed before. However, practitioners and advanced students will gain new insight and guidance by seeing how a recognized master approaches the elements of his art.
Provides a Broad View The first half of the Training covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics, such as text processing and testing, and provides abundant reference material.

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